The Last Space Ninja"Captain Verr, we found one!" Finally. Two years of searching. But... the space ninja broke free. "Damn it!"The Last Space Ninja by spiritplumber
"Captain Verr, we found one!" Finally. Two years of searching. But... the space ninja broke free. "Damn it!"
"Captain Verr, we found one!" Finally. Three years of searching. But... the space ninja broke free. "Damn it!"
"Captain Verr, we found one!" Finally. Five years of searching. But... the space ninja broke free. "Damn it!"
Were they getting rarer? He couldn't tell - it was mission after mission, but... it felt like that.
"Captain Verr, we found one!" Finally. Verr felt lightheaded. This planet was not quite there. Still... Eight years of searching. And... Snared! When the Twin Kings expressed their gratitude in a brief message after the subspace capsule arrived, Verr felt like he could've died that very instant, and died happy. Thanks to space ninja genetic infusion, his race would survive!
"Why are you still messing with the old Space Ninja codebase? We just finished migra
XCOM Academy - Narrator's Cut - PrologueXCOM Academy - Narrator's Cut - PremiseXCOM Academy - Narrator's Cut - Prologue by spiritplumber
Played on Normal at first. After the alien base assault, played on Classic, with "plot" missions played on Impossible.
Two soldiers per squad will be "cadre" soldiers that get leveled up normally. One SHIV may be used instead of a cadre soldier.
Everyone else is rookies, who are sent to XCOM by various countries' militaries (or even NGOs) in order to learn how to fight the aliens. This is the primary (stated) point of the project.
Non-cadre soldiers who level up to Corporal are rotated out (fired) after their first mission with the Corporal rank, which is their graduation mission.
A tally of casualties vs. graduates will be kept. If after the council report the former exceeds the latter , I will be fined in nonreplaceables (I will sell half my corpses, alloys, fragments and elerium through the grey market).
The "New Guy" bonus will not be bought.
Last Journey HomeLast Journey HomeLast Journey Home by spiritplumber
"We forgot Kitty!"
"Honey, it's fine, we can just spin a new Kitty when we get through the portal."
"WE FORGOT KITTY!"
"Jerrodd, I got it." Jerrodine looks inside her toolbox, rapidly blinks some commands, loads a photo, extrapolates, and the toolbox compliantly spins a new plushie. She hands it to her daughter.
Jerrodette glomps the plushie, holds it to her cheek, smells it. Too new. "That's not Kitty! Bad auntie!"
"We can try to go back. I don't want to enter the singularity knowing that the last thing we did with our charge as flesh-and-blood people was lie to her. Probability of success?"
Jerrod's watch returns a number in the eighties.
"Great, so there's a chance in six that the sun will go supernova before we get back to the portal..."
The two adults look at each other and quickly step out of the line; it's long, but it's moving fast. Some things you do because they are right.
They turn on the maglev packs and glide home. Above, the sun flares.